dialogpatchV6

tweak to proxy logic to display proxy conflicts, is functionally the same as V5



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dialogpatchV5

bugfix, cascade prioroties was clearing the build of higher lines, instead of temporarily lowering the build
completely rewrote the feature to do the calling of the other lines itself instead of trying to manipulate the dialog state builds
added settings to adjust how many other lines it tries in the cascade

added an option to fix a bug in vanilla sdt:
applyprioritypatch=1					;1=active, the mod will correct a bug in vanila sdt that caused higher built lines to play even when their priority is lower to lines also ready to play, depending on the order the states dictionary was processed

this bug essentially allowed a lot of 0 priority lines to bypass the priority check. 
easiest example is holding her down for a 2+ seconds on the first_dt. it will play the higher built 'held' line instead, despite it being priority 0 and first_dt priority 2



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dialogpatchV4


just changed some stuff for compatibility with tweaks made in DA mod 4.07+



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dialogpatchV3

now has settings file
has option to attempt to play lower priority dialog lines if higher ones unavailable




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dialogpatchV2

small bugfix, removed the redundant dictionary




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dialogpatchV1

hopefully reduces the time required from "check" in dialogs by doing easier boolean tests first before the string splitting
adds != capability in "check", so checks now have == , >= , <= , > , < , !=


 - sby